![]() ![]() The key error message seems to be "libpcsxcore/cdriso.c:1092:12: error: conflicting types for ‘uncompress2’" (Note that the log says RPi3, but I have the brand new RPi Zero 2, which uses the 1ghz down clocked RPi3 core.) However, the compile crashes with the log below. When I do RetroPie's "compile from source", I see the script successfully pull your code from git. I followed your instructions to modify my pcsx-rearmed.sh file. I'm using the MZDPI-ZERO-VGA 2.8" display and I was heartbroken when pcsx-rearmed froze at launch with the display enabled (but worked fine with HDMI.) I was so thrilled to see you discovered a way through the DPI display problem. After you review below, let me know what I can do to further troubleshoot and provide useful information. Is here somebody interested who can help me with this? I can provide my patches to show what is working and how but I think I am nearly at the end with everything that I can do run into a compile error. It should be really fast for someone who has some insight into it. The problem is with my knowledge of C and SDL. I have seen the menu in some edge conditions nicely in 320x240 and the game was also perfect but the other problems like segfaults raised with this). I have done many experiments with the rest of the code to achieve the best menu resolution - 320x240 and it was working somehow (some segfaults, sometimes did not work with -cdfile cmd option, and so on, I can also run the emulator with 640x480 with not so much problems but then the menu is not usable. Which needs to be commented (// at the start of this line) for the emulator to start correctly. ![]() Ret = plat_sdl_change_video_mode(g_menuscreen_w, g_menuscreen_h, 1) I tried Worms World party and Worms Armageddon earlier today. I can also confirm that game and sound are both without any performance issues which is really great, compared to lr-pcsx-rearmed. I can run the emulator from a console and play a game on SAIO :) (rpi zero 320x240 DPI display) IsoFile open ok: G:\ROMs und ISOs\PS2\Spongebob Schwammkopf - Schlacht um Bikini Bottom.Ok, I have some progress here. Patches: No CRC found, using 00000000 instead.Ĭurrent Renderer: Direct3D 9 (Hardware renderer) (GameDB) 9510 games on record (loaded in 146ms) Loading plugins from G:\Emulatoren\PS2\plugins.īound GS: gsdx32-sse4.dll īound PAD: lilypad.dll īound SPU2: spu2-x.dll īound CDVD: cdvdGigaherz.dll īound USB: USBnull.dll īound FW: FWnull.dll īound DEV9: DEV9null.dll Vendor/Model = GenuineIntel (stepping 03)ĬPU speed = 3.496 ghz (8 logical threads) Operating System = Microsoft Windows 10 Home (build 16299), 64-bitĬPU name = Intel® Core i7-4770K CPU 3.50GHz Nvidia GeForce GTX 980 Ti w/ 6GB vram (driver version 391.24) If anybody knows what could be the cause let me know! I still don't know what causes the problems. ![]() When I chose Microsoft Basic Renderer it would let me choose D3D 11. When I went into my GS plugin settings I then found out that I was not able to set anything more than Direct3D 9 mode when set to my GPU. ![]() I highly doubt it's my recources since I have a pretty good PC (specs below) and I have installed the latest Nvidia drivers. When I wanted to play it gave me an error message, saying that my GS plugin failed, my PC's resources might be insufficient or I lack the right drivers. I recently wanted to boot up my PCSX2 again after quite a while. ![]()
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